Gif Gallery!
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I modelled and animated this cartoon deer for Tomb of Rooms. It comes to life if you get too close! | |
Also these props: the bookcase, rocking horse, piano and little girl were modelled for Tomb of Rooms | |
I used physics in Max to animate the collapse/death of this skeletal dragon | |
Here I used blend shapes(morph targets) combined with bone animation to create this effect | |
I rigged and animated this bat for Infinity PBR on the Unity store. This character required a separate root bone for root motion, because since it lands upside down after flying, this confused Unity's root motion engine. | |
Customer testimonials:
"This is a near AAA package with amazing detail. For anyone needing good realistic bats this packages is a must own!" | |
I rigged and animated this dog enemy for Infinity PBR. Available to buy here. It was rigged carefully so that its bone hierarchy is 100% compatible with the Malbers' dog animation set on the Unity Asset store. | |
I rigged and animated these Elves. Here I am testing multiple animations at once in Unity | |
I modelled these phoneme mouth shapes for this male character I was rigging/ animating | |
I rigged and animated this Barbarian character for export to Unity.
I used a physics rig in Max as a starting point to animate the dangly straps on this character's belt. Here I am checking the straps with a high contrast colour in Unity to make sure it didn't clip the other clothing. |
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Some first-person arms which I rigged and animated. | |
A baby dragon, rigged and pouncing. | |
_ _ _ _ _ | I modelled, rigged and animated this character, following a client's design. |
I rigged and animated this female orc. Here she is performing her Taunt animation | |
Customer testimonials:
"Great asset, great model, great textures, outstanding animations." | |
Working with Infinity PBR, I modelled a LOT of body shape customisations, across many characters. Here I'm checking the blend shapes work across multiple layers of clothing meshes. | |
I made this blend shape which transformed a male mesh into the female mesh shape. This was so we could adapt the male wardrobe to the female body. | |
Animation test for this Gazer character. | |
Customer testimonials:
"Omg these are wicked. The animation on these are absolutely top notch and I couldn't ask for a better Gazer." "Great model with amazing animations. You wouldn't think a floating eye would have complex animations, but this one does. Every stalk moves like it was MoCap. The main eye/mouth has expressions build in to the anims." |