Gif Gallery!

Please wait while images load...

I modelled and animated this cartoon deer for Tomb of Rooms. It comes to life if you get too close!
Also these props: the bookcase, rocking horse, piano and little girl were modelled for Tomb of Rooms
I used physics in Max to animate the collapse/death of this skeletal dragon
Here I used blend shapes(morph targets) combined with bone animation to create this effect
I rigged and animated this bat for Infinity PBR on the Unity store. This character required a separate root bone for root motion, because since it lands upside down after flying, this confused Unity's root motion engine.
Customer testimonials:

"This is a near AAA package with amazing detail. For anyone needing good realistic bats this packages is a must own!"

I rigged and animated this dog enemy for Infinity PBR. Available to buy here. It was rigged carefully so that its bone hierarchy is 100% compatible with the Malbers' dog animation set on the Unity Asset store.
I rigged and animated these Elves. Here I am testing multiple animations at once in Unity
I modelled these phoneme mouth shapes for this male character I was rigging/ animating
I rigged and animated this Barbarian character for export to Unity.

I used a physics rig in Max as a starting point to animate the dangly straps on this character's belt. Here I am checking the straps with a high contrast colour in Unity to make sure it didn't clip the other clothing.

Some first-person arms which I rigged and animated.
A baby dragon, rigged and pouncing.
_ _ _ _ _ I modelled, rigged and animated this character, following a client's design.
I rigged and animated this female orc. Here she is performing her Taunt animation
Customer testimonials:

"Great asset, great model, great textures, outstanding animations."

Working with Infinity PBR, I modelled a LOT of body shape customisations, across many characters. Here I'm checking the blend shapes work across multiple layers of clothing meshes.
I made this blend shape which transformed a male mesh into the female mesh shape. This was so we could adapt the male wardrobe to the female body.
Animation test for this Gazer character.
Customer testimonials:

"Omg these are wicked. The animation on these are absolutely top notch and I couldn't ask for a better Gazer."

"Great model with amazing animations. You wouldn't think a floating eye would have complex animations, but this one does. Every stalk moves like it was MoCap. The main eye/mouth has expressions build in to the anims."